Match a batch of photos to one reference — lighting & colour. Runs fully on your machine.
Reference look
Drop reference photothe look everything should match
Match method
Match strength85%
Colour vs lighting100%
Lower = keep each photo's own colour, match only exposure/contrast.
Crispness (de-haze)0%
Re-anchors blacks + adds contrast. Raise it if a bright reference leaves your photo looking washed/milky.
Lighting adjust CONTENT-SAFE
Pure light/colour edits on existing pixels — never adds or removes anything.
Exposure0
Shadows0
Highlights0
Whites (window recovery)0
Pull Whites down to recover blown exteriors (windows/sky) without dimming the room. Push Shadows up to open dark corners.
Temperature0
Tint0
Contrast (punch)0
Saturation0
Punch up a faded/flat match. Crispness adds local contrast; this is global.
Detail
Denoise (de-grain)0
Removes the speckle/grain that brightening a dark photo amplifies on flat walls & ceilings. Raise if you see grain; lower if textures go soft.
Sharpen0
Adds crispness. Use sparingly — too much re-introduces grain.
Geometry
Straighten nudge0.0°
Auto-levels each photo from its wall/frame lines on load; the slider adds a manual nudge on top. Auto-crops to fill (no empty corners). Content-safe.
Soul is style-driven: pick a style in cloud.higgsfield.ai and paste its style_id here. (It applies a preset look — it does not copy your reference photo.)
AI strength60%
Open your Soul i2i model page at cloud.higgsfield.ai, copy the exact slug from its code snippet, and paste it here. (The public default was rejected — "Model not found".)
⚠ Soul i2i is prompt-driven (describe the reference in words — it doesn't copy the reference image). Each run uploads to Higgsfield's cloud and costs credits.
Output
JPEG quality92
Reusable LUT .CUBE
Bake the current look as a 3D LUT for Lightroom / Premiere / Resolve. Built from the profile photo below.
Drop photos or a folder hereJPEG / PNG — they never leave your computer
AFTER
Drop photos to edit them. A reference is optional — add one only if you want to match a look.
BEFOREAFTER
Brush over the reflection to remove it (Heal pulls in surrounding pixels).